Please turn on javascript and reload the page. January 15, Share This Post. Subscribe to Toolfarm! By subscribing, I consent to receiving emails from Toolfarm. Products Mentioned. Email Address. Login Forgot password Create Account. Skip to main content. Knowledge Network Support and learning Maya Learn.
Support and learning. See More See Less. To translate this article, select a language. View Original Translate. English Original X. View Original X. What's New Vertically split the Outliner By default, you can drag a horizontal splitter bar at the bottom of the Outliner window to create a split panel and view a second copy of the Outliner within the same window. You can now choose between using a horizontal or a vertical splitter bar, using the new Window Layout option in the Outliner Display menu.
You can also right-click to access these options from a pop-up menu in the Outliner. MAYA Create sets easily with updated Outliner contextual menu You can now create sets and quick select sets from objects, as well as create partitions, using the new Sets sub-menu in the Outliner contextual menu. Select one or more objects, right-click in the Outliner and select Sets , then choose from menu items that create sets or edit their membership.
You can also automatically select set members when you select a set. MAYA Reserve unloaded namespaces When creating a reference or opening a file that contains references, you can now choose to create the namespace of the reference even if you do not load the reference itself. This prevents the namespace from being used inadvertently for other nodes and references, which caused conflicts if the original reference was eventually loaded. Only use the version of this example packaged with the Maya devkit; do not copy and paste the version documented in the Python reference in the Maya Developer Help.
If you created a scene in a previous Maya version using this example, the binary scene file will not open in this version of Maya. This improves cases where multiple elements of the aInput and aOutputGeom multi attributes are used in a GPU Override supported deformer.
Currently, the Maya USD plugin can be built separately. USD: snapping to points slows down performance.
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