This will kill almost anyone if they get hit by it solo. Try to position the group in a spot where ranged players are not in range to take damage from Fire Shield , but close enough that the melee players can converge with the ranged group as soon as the Meteor cast begins. Mind your threat as the tank can be stunned for a very long time while fighting these.
Here we will give you a full rundown of what you can expect from each of the bosses found here on both Normal and Heroic difficulties as well as the items they drop. Make sure to spread out to avoid as much damage as possible from the Seed of Corruption. Everyone must be ready to move out of the Void Zone s instantly, as they deal very high damage. The Shadow Nova can be out-ranged on Normal difficulty, but on Heroic it has its range increased.
Tanks will want to place their back against a wall to avoid being knocked around the room. It is advised to clear most, if not all, of the trash in this room to avoid a player being knocked back into additional trash mobs. Overall this boss can be somewhat hard, especially early on in lower gear levels.
This boss is optional, so if your group is struggling to meet the damage or healing requirements, you can always skip this boss until later. In this section, we will list the items specific to Heroic mode only. This is a fairly easy fight. Melee DPS, and even under-geared tanks, will want to move away from Whirlwind whenever she casts it. After the Whirlwind ends, she starts to cast Heal , which should be interrupted as it will heal her for a large amount otherwise.
The healer will need to be mindful of who has Gift of the Doomsayer , as healing anyone with this debuff will also heal Dalliah the Doomsayer for a small amount. Classes that utilize heal-over-time spells will need to be extra mindful and avoid using HoTs as much as possible. Try to keep the tank at full health at all times in case they are the target of this curse. Tanks will want to pull this boss away from the group and place their back against a wall to avoid the knockback from Knock Away.
After doing a Knock Away, Wrath-Scryer Soccothrates will then randomly pick a target and Charge to them, leaving a large trail of Felfire in his path. Ranged players should focus on spreading out to avoid additional damage from the Charge after each Knock Away and the knockback it does. Avoid any Felfire on the ground and let the tank pick the boss up after the Charge goes off.
Before facing the Harbinger himself, you will first need to complete a mini event where four prison cells are opened and you will fight one of the two monsters listed below at each cell. After finishing the enemies in the four cells off, Harbinger Skyriss himself will attack the party with the following abilities:. The first thing you will want to do when engaging the boss is to mark him with a raid marker. This will help you keep track of him when he summons the illusions.
Use any available stuns or crowd control on players hit by the Complete Domination. Depending on your group's gear level, you may want to kill at least the first illusion as a player getting targeted by Mind Rend twice at the same time can easily kill them.
The pulls in The Arcatraz are generally small, so no significant amount of AoE is needed. Hunters are very strong in this dungeon for their single-target Physical damage and Misdirection helps significantly on both the larger packs and on enemies that silence or disarm. It is also strongly advised to bring a class that can res, as The Arcatraz is locked behind a gate.
If someone dies who does not have the key to the gate, the group will need to wait for the keyholder to run back to the entrance and open it for them. This guide has been written by Abide, TBC veteran for nearly a decade. Warrior tank and multi-class expert currently playing on Herod Horde. You can also see him live on Twitch.
Sign In Remember me Not recommended on shared computers. Sign in anonymously. Sign in with Facebook. Diablo III. Diablo II. TBC Classic. Path of Exile. New World. More Games Diablo IV. WoW Classic. Overwatch 2. Borderlands 3. Last updated on Jul 25, at by Abide 1 comment. The Arcatraz Quests 2. The Arcatraz Entrance Location 3. Layout of The Arcatraz 4. Reputation From The Arcatraz. Notable Trash in The Arcatraz 6. Overview of Bosses in The Arcatraz 7. Recommended Group Composition for The Arcatraz.
The Arcatraz Quests. The Arcatraz Entrance Location. Layout of The Arcatraz. Normal Difficulty. Heroic Difficulty. The Key can be obtained by completing a fairly grueling ques tline, one that leads players through the other two instances of Tempest Keep -- the Botanica and the Mechanar. Only one key is required for the whole group to access this instance. Better yet, if a nearby player opens the door leading to The Arcatraz, then anyone can go there.
The key is only used to open the door leading there, and the entrance portal to the instance is accessible to all players of Level 70 -- with or without the key. Here is the complete quest line and the objectives you must complete until you get the Key to the Arcatraz :.
Important: This line involves venturing into the Botanica and the Mechanar, two 5-player dungeons. Bring allies with you! Warp-Raider Nessad. Nether-Stalker Khay'ji.
Request for Assistance. Rightful Repossession. An Audience with the Prince. Image of Nexus-Prince Haramad. Triangulation Point One. Dealer Hazzin. Watching the boss flaying snakes is also kinda fun. Take that you stupid A. Comment by Poddin has any engineer tried blasting open the door with seaforium? I am gonna use it. Hey, why is that Rogue not MC'd anymore? Skyriss is a rough fight, but there are things it does that are funny. Death watcher:- Death count Spell can be LoSed, fight the blighter in the connecting hall between the 2 rooms, with the main party in the Nightmare room, using the doorway for LoS.
This may need to be repeated due to his Life Drain on the MT who stays in. Gargantuan abyssal:- Hunters can go ranged, start at melee range with the rest of your party and nudge your character backwards until the Gargantuan is just in your dead zone you should still be close enough to not have to solo meteors and still do good DPS.
Once you get to the 2 demon bosses, it is best to take Dalliah the Doomsayer first as this is quite a static fight and your party will not move much. Soccethar is however much more mobile and risks pulling Dalliah the Doomsayer if he is taken first. On Heroic mode Soccethars flame charge is quite lethal to DPS classes, but if you start strafing your character from side to side when he emotes 'On Guard' he will rarely hit you.
Final Boss Sequence:- There are addtional random sub bosses, such as a flame Imp that machine guns the party with fireballs. Blizzard wussed out and made Heroic mode, easy mode here, deleting one of the Sentrinals.
If you intend completing this instance on Heroic mode, you NEED 2 healing specced healers for the final boss sequence,or off spec healer who is very experienced and has excellent healing gear.
The healing required for the final boss is demanding. Comment by About the map up there, Zereketh the unbound is in the room to the left just the map is Wrong. Comment by tip for mages: you can blink out of the mind flay stun in last boss.
Comment by Deshank After 2. If you have a warlock, you can detect invisibility on the "stealthed" mobs in front of 2nd and 3rd boss. First boss, stand up against a wall as the shadow nova cant be outranged anyways. Warp boss in final boss event, does an aggro bump at teleport, be careful or hell one shot you. I was DPSing all the way until last boss, where i switched to healing gear Althought it actually was quite unessecary , so 1 specced healer should be able to do it alone, if he's not a noob of course.
Comment by bathazar heh whre is the key fragment for kara Comment by protank I have done all heroics and this is the hardest, the first 3 bosses are easy but the last boss takes the price, we did the hole instance to the last boss in 50 mins but the last boss maked us wipe like 10 times and i payed totaly 60 g on repair bills,u need to have one healer until last boss then u need to change out one dps with another healer coz u get a gnome mage who will help u dps the adds down and kill the boss.
I find it the only way to kill the last boss Comment by Epicwire Hmm, a friend of mine tell's me that his friend shooted himself upp to the ship whit a rocket helm u get from some quest in Netherstorm Comment by How can I open the door in room with Doomsayer?
That part of instance follows to Seer Udalo. PS the door wich is electric. Comment by Just did this on heroic with quite an imba group. This heroic is really not that hard, altough first boss AOE's for shitloads, the rest of the instance is exactly the same as normal. We completed this in about 1. Responding to the above poster: you do NOT need a second healer for the last boss, only if your group sucks. I was the only healer, and it went quite well.
Edit: just did this again with a noob blue geared group, 0 wipes and no difficulties whatsoever. I seriously wonder how people can do 3 trash reclears in this. Comment by I would love to know the coords to get to Arcatraz. Doesn't show up on the game map anywhere. And where is Mecahanar. Comment by Arcatrsz have been heavily nerfed last patches and it doabe with any normal group setup non-heroic and heroic. The last boss is nerfed to oblivion. Comment by sokercap As a feral druid..
Lots of pulls where you have to hold agro on a ton of mobs at once.. I've tanked just about every other heroic without a problem but this is a real pain.
A pally tank would do great here, warrior would be fine, but druids get screwed. Comment by stef I hear from some people that u need a flymount to get to TK-A but some people say that u don't can someone tell me thx:.
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