Why emulation is bad




















That in itself is one of the amazing things of emulation. I do agree, the Mister is better than most emulators. But it still lacks save-state support in most cores. Some cores don't have a disk controller, BBC, Apple?? But a Pi is still a bit weak for a lot of emulators - and it's a bit too flash for me, I don't like all the flashy front-ends, videos, box art, etc Nice on a big TV, but I will take as-close-to-real-hardware over a Pi.

The Pi had a slightly sharper image, but everything else was very close. If you did a blind test with someone who didn't know, they wouldn't be able to tell the difference. But the RetroPie with RetroArch suffers from bad input lag. I have seen a setup inside one of the Arcade1Up cabinets with RetroPie and the input lag made anything besides casual play of something like a beat em up game not something I would want to do on it.

But there are software emulators that don't suffer these problems. I didn't do extensive testing but it seemed to work much better than RetroPie in that cabinet I mentioned before. They didn't seem to have the terrible input lag from what I remember.

I personally don't play games on software emulators very much. Usually software emulation I see as being most useful for debugging and development features. If you wanted to hack a game or were making something from scratch it's very useful. I feel it offers the best experience. Back in the 90s and early s I played lots of games on DOS and Win9X emulators and did not experience issues like horrible input lag. Unread post by Sarge » Sun Apr 04, am In most games, the lag isn't even noticeable.

Only in the worst case scenarios like Punch-Out!! I have really been enjoying the MiSTer project. But there are still advantages to emulation as well, and I liberally use both.

And PS1 emulation is definitely better on PC, although for most 3D systems, I tend to agree that using real hardware is better.

Unread post by BigMac2 » Sun Apr 04, am What break software emulation for me isn't a question of lag but video stutter. Most software emulation doesn't care about preserving vsync frequency from original hardware like Mister does so easily on both analog and HDMI output. I found an old x Tekbright screen from Toshiba that I can throw pretty much any video sync upscaled native screen resolution from TIAMC1 Don't get me wrong, I've played thousands of hours with Mame since version 0.

I've enjoyed playing around with emulator of all kinds but once you've experienced the real thing, software emulation of old "racing the beam" hardware will always feel odd. But you really need to get your setup that specific, and a whole lot more power than a low end ARM chip. Not all the Retroarch cores are nearly as accurate as what's on Mister but you can mostly resolve the lag issue at least. Sound unfortunately is a whole different story.

Things get messy if you don't allow a decent buffer of a few frames, so that sound sync is always going to be off. Plus most cores don't sound as pure as what Mister usually produces. Have you tried setting it in "game mode" if it has one? If you fix all those fronts at the same time, you get the same input lag that you get on the MiSTer: input lag can be scientifically measured, it's not something magical, it's factors are known, so it can be mitigated in emulation. But RetroArch syncs the cores to the host's framerate, and so does DuckStation since yesterday providing you activate the "sync to host refresh rate" option.

I have nothing good to say about retropie. Unread post by Newsdee » Tue Apr 06, am Emulation can be difficult for a random person to get right. Commercial hardware solutions are usually under-powered or have some compromises bad scaling, laggy filters , and unless you have a very powerful PC, you may have trouble optimizing emulators for your rig. With FPGAs, there is nothing to optimize There was and still some less than accurate cores on the MiSTer and there some damn near perfect accuracy on some PC Emulation.

It all depends on how well that code was written. The upside with PC Emulation is with enough system resources, you can brute force everything and if you got some good low level emulation simulating the actual chips in software it runs just as good as the real hardware.

Raspberry Pi got to the point it can run Dreamcast at high level well and it can sorta do Gamecube, but not well or at full speed. As I understand N64 Emulation haven't evolved much in the last 20 years, and it sucks regardless of platform used.

It's emulation's long association with piracy, Cifaldi said, that has given it a bad name. Nintendo in particular seems to have a particular aversion towards it, he noted, pointing to their official statement on the issue which has been available at their corporate website for the last 16 years.

Emulators developed to play illegally copied Nintendo software promote piracy. That's like asking why doesn't Nintendo legitimize piracy. It doesn't make any business sense. It's that simple and not open to debate. But this language, Cifaldi claims, is disingenuous because the Wii U's Virtual Console is nothing more than an emulator.

More damning, Cifaldi claims to have found a piece of hexadecimal code from a freely available Nintendo Entertainment System emulator — a kind of watermark from a Nintendo emulator known as iNES — embedded within the code of the version of Super Mario Bros. Polygon reached out to Nintendo for comment on that accusation, to which they responded emphatically; "Nintendo is not using ROMs downloaded from the internet.

Cifaldi argued that if GOG. His own company, which recently ported Mega Man to modern platforms, is playing with the technology, and may use it in a commercial release before long, but the code is out there for anyone. To a young college almost dropout with an ageing PC and not much else, it was a lifeline. Much like the soldier. Much like the brother. Not to the same extent of course, but still, a way to enjoy and share experiences of different games.

One big example springs to mind. A few years before I got started on emulation my Game Boy was stolen. This might sound silly but I was distraught. Emulation provided an extremely quick fix to replace my need to play those games I lost for free. Not only is it a good thing but Nintendo and many other videogame manufacturers and developers have benefited from its existence.

This blog was created partly because my mother saw fit to throw away all my videogame magazines but also to comment on and to discover games that we were never able to play when we were younger. Although our collections are considerable, the content on these pages is swelled from experiences through emulators.



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