When was steam launched




















It was developed by Illusion Softworks and published by Gathering of Developers. The game takes place during the prohibition years of and follows the story of fictional mafioso, Tommy Angelo. Mafia was fairly well-received and two sequels were released in and However, the soundtrack was removed and Mafia returned to Steam in late The expansion was initially created to be a part of the Sega Dreamcast version of the original game.

After the Dreamcast port was canceled, development continued and Blue Shift was released in Blue Shift received mixed reactions and did not do as well as the Opposing Force expansion. Counter-Strike was the third major game released by Valve. Version 1. It became the first Valve game that had to be played through Steam platform. Counter-Strike was also officially released as its own game in late Following the success of the first Counter-Strike several sequels and spin-off titles were created.

It was developed by Gearbox Software and Valve and released in late Opposing Force takes place in the same world as the original Half-Life, but is from the perspective of one of the enemy characters in the main game. Opposing Force was well-received when it was released and is considered an exceptional add-on. It won several publication awards and was the first expansion pack to be nominated for Game of the Year. Valve eventually sold 1.

Team Fortress Classic was the second major game released by Valve. It debuted on April 1, and was based on a modification called Team Fortress for the Quake game. In response to an increase in account fraud, Valve deploys Steam Guard, providing two-step login protection first via email, then later through the Steam mobile app. Modders, meanwhile, rejoice over the long-awaited arrival of Steam Workshop, which allows user-created content to be distributed directly on Steam.

The Steam Greenlight initiative rolls out, establishing an increased focus on openness while at the same time exacerbating the flaws in Steam's curation. Untethering itself from the desktop, Steam releases its mobile app, enabling chat, purchases, and remote game installation on-the-go. This is followed up by the launch of the Steam Marketplace, allowing in-game items to be bought and sold for Steam Wallet funds. In advance of SteamOS, Linux support comes to Steam, taking over Mac's slot on the navigation bar and earning itself a tab on the Featured Games widget.

Big Picture mode arrives, too, the harbinger of Valve's ambitions to enter the console-dominated living room. Experimentation continues with the advent of Early Access, though its initial niche appeal limits its prominence to an announcement banner and a new search category.

Accompanying this is support for user reviews of games, complementing the existing Metacritic scores. User profiles also expand with an RPG-like leveling system, partly intended to stimulate community behaviour like trading items and posting reviews. The Recently Updated widget reflects the shift from games as products to games as a service. Linux concludes its short stint on the navigation bar—not surprising, given the lukewarm response to SteamOS. Feature-wise, the advent of In-Home Streaming transforms laptops and tablets into wireless monitors for a high-end PC.

Broadcasting offers a built-in alternative to Twitch, allowing Steam users to watch their friends play and share their own gaming sessions. Family View options enable parents to limit the content their children can access. The end of saw the Discovery Update, more or less introducing the design we know today. Personalized recommendations adorn the front page, from Steam's own Discovery Queue to the suggestions of popular community Curators. Steam doesn't look intensely different today than it did last year or the year before that, but boy is it.

In , 3, titles have been released on the platform so far. With such a wide range of games on offer from traditional online multiplayer shooters to farming simulators, there is something for every gaming taste on the platform. As a result, gamers flock to Steam in their millions, with the platform registering over Steam generated 4. The global nature of the platform can be seen by the wide range of languages spoken by its users.

Whilst English remains the dominant language, almost a third of Steam users in stated that their main language was either Chinese or Russian. The first-person shooter averaged almost The game also topped the list for peak number of concurrent players - CS:GO reached more than 1.

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